Without the author's autorisation:
You may not redistribute with or without modification.
You may not modify the terrain part of the levels.
Installation
Place the .enc files in psychoff/data/userlevels/
Create a game in advanced setup, load the level by typing its filename
Eventually bring changes to the team composition
Then submit, specify the game type, mode, number of rounds and opponent name, then submit again.
Ace_Rimmer
Bank Heist - That's right, there's a major burglary in progress and you're right in the middle of the action. Will the hostages make it out alive? Will the thieves make it out alive? Will the police force make it out alive? You decide!
Criminal Team:
7x Shot Gun
2x Machine Gun
Police/SWAT:
3x Snipers
6x Machine Gun (initially two teams of 3)
4x Shot Gun (regular police)
5x HOSTAGES (inside the bank)Mall - (open atrium in the middle) Think of the two entrances at escalators/stairs and the half height wall the rail. There's a full height wall nearly all the way around so you can just shot from a shop into the atrium or from the atrium to a shop (except the corners).
Think trips to the mall are hectic? Wait till you're running around with a team of crack commandos chasing another team of crack commandos, and they're not there for the shoe sale.
2x Machine Gun
1 Shot GunDownload all levels by Ace_RimmerThread
Garett_91
Shotgun Tactical - I myself prefer arena style maps and tight enclosed maps which only use shotgun or machine gun units.Threadosama coumpound - Don't know if its set up correctly it should be configured where the green team has to defend and stop the red team from getting to the main house.ThreadcircleDownload all levels by Garett_91
icebrain
The White House - Ground Floor - This is a faithful reproduction of the ground floor of the White House presidential residence in Washington, USA. I used architect's maps of the building, photos and videos to recreate the walls and position the furnitures. I scaled it so that units can go through most doorways, I hope that it’s not too far from reality. I made this map to bring a realistic environment to FS games where you get a better grasp of your surrounding and the challenge they represent.ThreadDownload all levels by icebrain
Lyx
flow - I wanted a map which has a fast flow, and units never being safe nor locked down - something where there would be a constant flow of units moving from one attack-configuration to another and tactics constantly in the move. The secondary goal was to have a close quarters map in which MGs and even Snipers are feasible, instead of SGs dominating the map. The map works well for SGs, MGs, Snipers and Grenades - the only thing it wasn't designed for is rockets.ThreadDownload all levels by Lyx
custom - I tried to gather different styles of enviroments in one map, so the players have a big range of playing styles. paintball farm - Yesterday me and my class buddies went to a "paintball farm" as a ending of our sports class and obviosly played paintball. It was damn freaking awesome and whole bunch of fun to play and I thought the setup they have there (it was in a ex-stable, so inside), would fit really well for a frozen synapse map.Download all levels by mizzuThread
Mr_Blonde_NL
Moonbase Assault - a lot of you may remember Laser Squad. I used to play it a lot against my cousin. So I was very happy when I discovered Frozen Synapse (my cousin and I actually worked on a very similar game in the past). Since I was feeling nostalgic I decided to do a remake of Moonbase Assault, my favourite level from Laser Squad. This is my first homemade level, so it's pretty basic and only set up for extermination with 8 units per side. no zones and stuff yet for single player/other modes.ThreadDownload all levels by Mr_Blonde_NL
noClue
Scrap Station - I got in the mood to play a larger map. Sadly the generator only makes quick 5 turn games. So I ended up creating this. Every little room can be entered, however, I tested some pathing and a few times you need to shift click your way in, no idea why. Since the map is larger and since I possibly added too much... I expect issues to arise with balance, though we shall see. I was debating on whether or not to keep the rocket launcher. I figure I may as well put one in the game to see how it effects the map. I think he may be important because I specifically added few entrances to buildings. So he's going to play a huge role of not only uprooting enemies but creating safer paths into buildings.ThreadDownload all levels by noClue
TheCaptn
The Drug Baron's Mansion - My first attempt at a map. I made it 1200x1200 because that's as large as the generator goes, so I figured it would be safe.The Facility - 2048x2048, which apparently is as large as a map can safely get... Pity that; I'd happily work on something four times the size.The Dacha - 2048x2048, but with many more open spaces than The Facility.Download all levels by TheCaptnThread