Frozen Synapse in-game Help
© Mode 7*** Game Modes *** //Extermination
// - Kill your opponent's units - Keep your troops units alive //Secure
// - In Secure, you "bid" on an area you think you can successfully defend. - You must defend this area for the number of turns specified in the info pane at the top-right of the screen - Before deciding how to bid, examine your team (in Green) and your opponent's team (in Red). Also examine the red areas - these are where the attacking team will start. These things will impact on how large an area you can defend. - You bid by selecting areas on the map with the left mouse button. - If you are confused, press the "Bid For Me" button near the bottom of the screen. - When both players have submitted bids, the player whose bid was largest becomes the Defender. The other player is the Attacker. - The Attacker can start his units in any of the spawn areas (shown as green for the attacker, and red for the defender). - The Defender can start his units anywhere within his bid area (this will show as green for the defender, and red for the attacker. (The losing bid is shown in a red outline - this is for informational purposes only). - The Attacker successfully penetrates the area by having a unit, alive, in the area for three seconds. - The Attacker may not win in the first two turns (ten seconds). //Hostage
// - There are hostages in the middle of the map. - Team 1 must stop the hostages escaping. - Team 2 must help the hostages to escape. - Team 1 cannot shoot the hostages while they are in their starting zone. - Team 2 can control the hostages, but only while they are in their starting zone. When Team 2 wants to escape the hostages, he must give them the entire plan to escape at once - it cannot be modified once they have left the starting zone! - Both teams can drag their units around at the start of the game within their respective spawn and starting zones (the green zones). - The hostages cannot leave their starting zone in the first turn. //Disputed
// - Control as much of the map as possible by Turn 5 - At Turn 5, five boxes will appear. - To score a box, a unit must collect the box by walking into it, and escape at any of the escape zones around the edges of the map. - Score three or more boxes to win. - If all of one team is dead or escaped, the other team will automatically collect the remaining boxes //Charge
// In Charge, you "bid" on how far you think you can get at least one of your units and keep him alive until the end of the game (usually 6 turns). The player who bids on the area farthers from his start point wins the bidding. - You will start in the green area, your opponent will start in the red area. - Your units can start anywhere in your green area - you drag them at the start of the first turn after bidding is over. The same is true for your opponent. - The bid winner must get a unit past the start of the bid line - That unit must remain over the bid line until the end of the match - The unit must have been over the line for at least three seconds